Species Revamp v0.3.0 #
Universal Ability Score Allocation #
- Unless state otherwise by a species, you gain a 1 Ability Score Improvement point (ASI point) that must be used on one of the listed Ability Scores from your species, and an additional 2 ASI points that can be used on any Ability Score of your choice, so long as the final allocated points (all 3 ASI points) are not all used on the same Ability Score.
- Example: By selecting the Orc Species, you must put at least 1 ASI point in your choice of Strength or Constitution. You select Constitution, and now you have 2 more ASI points to allocate, only one of which can be used to further increase your Constitution.
Aasimar #
Creature Type. You are a Humanoid. You are also considered a celestial for any prerequisite or effect that requires you to be a celestial.
Other racial features remain the same as written.
Lore Changes:
- One major change herein is that each Aasimar invokes distinct visual features based on the stars & constellations of Arkhedomos.
- Each Aasimar has a tie to one of the constellations that make up the night sky, and often an Aasimar will change their last name to reflect their constellation in acceptance of who they are.
- Common visual features that differentiate Aasimar from their parental race are: Starry eyes, starry hair, taking on major traits (e.g. Horns, tongues, teeth, etc.) from their constellation, and sometimes a starry tail associated with their constellation.
- Sometimes Humanoids can become marked by their sins or virtues by cosmically divine beings, these marks often manifest in the creation of an Aasimar. One does not choose to become an Aasimar, they are born as one (or potentially remade as one, though, noted occurrences throughout history are quite sparse). The children of an Aasimar are often not Aasimar themselves but often manifest as whatever species they originally were.
Available constellations in Arkhedomos are:
The Leonine Virtues:
- Kindness, Solbravva, the Sun Companion
- Courage, Lunaga, the Orbital Courage
- Hope, Nebularis, the Life Forger
- Restraint, Abysma, the End Emissary
The Seven Sins of Dusk:
- Pride, Garake, the Dragon
- Wrath, Aksiom, the Wolf
- Greed, Balk, the Elk
- Lust, Lepp, the Rabbit
- Envy, Noctia, the Owl
- Sloth, Squal, the Shark
- Gluttony, Anguisah, the Viper
The Primordial Titans:
- The Hands of Jaihl-Hus, Bearer of Elemental Earth.
- The Crown of Alda-Is, Bearer of Elemental Water.
- The Eye of Lyn-Orkan, Bearer of Elemental Air.
- The Heart of Agni-Ael, Bearer of Elemental Fire.
Dragonborn #
When you take the attack action you can replace one of those attacks with your Breath Weapon.
Ancestry Breath Weapon Shape:
Chromatic #
- 15ft Cone.
- The Range increases to 20ft at 5th level, 30ft at 11th level, and 45ft at 17th level.
Metallic #
- 30ft Line with a width of 5ft.
- The Length increases to 45ft at 5th level, 60ft at 11th level, and 90ft at 17th level.
Gem #
- 10ft Radius Sphere centered on a point that you can see within 30ft of you.
- The Radius increase to 15ft at 5th level, 20ft at 11th level, and 25ft at 17th level.
Elves #
Taller than Humans
Gnomes #
Smaller than halflings
Human #
Variant human Removed!
- Every race gains an Origin Feat at Level 1 as part of their Background (See: Background Revamp )
Untapped Potential. (Replaces General ASI)
- +1 to All Ability Scores
- +1 to Any Ability Score
Realized Potential.
- You gain an additional Origin Feat at Level 1.
- Additionally you gain one Tool Proficiency of your choice.
Urzing #
Sizable humanoids with bear like features
There are three main subraces of Urzing on Tal’Drakos: Arctic(Polar), Desert(Brown), and Forest(Black)
- Although others may exist on Arkhedomos such as: Panda, etc.
Species Ability Scores: Constitution, & Strength
Size: Medium
Speed: 35ft.
Age. Urzing mature and age at about the same rate as humans, and life to be around 110-120 years old.
Alignment. Urzing tend toward neutral alignments. Urzing who are focused on the sleuth lean toward lawful neutral.
Size. Urzing are typically over 6 feet tall, with some standing over 7 feet. Your size is Medium.
Languages. You can speak, read and write Common and Ursine.
Keen Smell. You have advantage on Wisdom (Perception) checks that rely on smell.
Lineage Feature:
- Desert Survivor. You have resistance to Fire Damage.
- Arctic Survivor. You have resistance to Cold Damage.
- Forest Survivor. You have resistance to Poison Damage.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.